I know a lot of players don't stick to a monotone cultural getup when they play, but a lot of players probably do what I do; try to stick to culturally appropriate armours and weapons for the culture I am playing. I take this mentality with me to smithing as well, where I try to smith and use weapons that suit my characters culture appropriately. But I have some exceptions; I often use animal pelts for shoulder armour when playing as a Vlandian or Imperial. If I play as a Sturgian I may use some Khuzait armour. And if I play as a mercenary or Lord for a different cultural faction than my character is from, I may use a mix of regional armours and use my own culture for a weapon. Example; I played a Nord corsair mercenary for the Empire. I used gilded scale Imperial armour with gilded scale shoulderguards, golden pirate gauntlets and boots, and a brass Aserai helmet with a Nord one handed sword with gilded pummel and handguard. Anyone else give themselves similar cultural restrict...
So, I have not played in what, years? So I was wondering with War Sails and other changes now about the following things:
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If I want to RP a un-alligned raider castlelord with just a single castle, how many/much of the following do I need to not get instantly crushed?
- Money
- Passive income
- Troops
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For earlier in-game. Say I want to do single longship raiding shenanigans, do I just go Nord troops like Skjalbestirs and Huskies or is it viable to majority go Sky-Gods with some Infantry (25%)? I really like the idea of Sky-Gods. Any other unit suggestions besides Fians are also welcome.
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