The 1.4.15 update, as i understand it with my limited knowledge, nerfed cavalry in AI vs AI battles, so Khuzaits and Vlandians, in this playthrough, haven't steam rolled anyone. But to think Caladog could get those dirty tree fuckers to actually push to the western sea is mind boggling to me. Even Husn Fulq has stayed Aserai this whole time. I think the change they made makes the game more unpredictable, and more interesting in the long run. Really like this update so far TW, thank you. Now just unfuck smithing stamina so I dont take a whole ass year to get 20 levels and I'd be truly thankful. submitted by /u/RamshackleHunt22 [link] [comments]
On my current playthrough I'm planning on doing Nord/Khuzait army, consisting of Huscarls, Sky God Choosen and Khan Guards, in a 5:3:2 ratio. No regular Cavalry.
Previously I was doing an Empire run, with 2:2:1:1 ratio of Infantry to Archers to Cavalry to Horse Archers. Most of my units were Imperial but I would often recruit troops of other cultures when campaigning in their territories (in Aserai had to replace some of my fallen Cataphracts with Farises and Archers with Master Archers, in Battania replaced dead archers with Fians, Menavliatons with Falxmen and Legionaries with Wildlings), so I ended up with a very multicultural army
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