Hi, ı am trying to understand dds files and models. But that thing is turning into Gandalf for no reason. I make a model and tried it, it works perfect with other dds but when ı put my own dds file it is GANDALF. I tried to dxdt1, dxt3,5,7 etc. I tried just rgb or rgbe, rgbs whatever. I tried using another programs to cretae a dds file but. I played with shaders and metarial flags on open brf. Nothing is working ı am trying to talk with ai about 10+ hour but none of them found a solution. And its perfect on open brf but in game it doesn't work ı can't understand. submitted by /u/Hiramiyasa [link] [comments]
For example: Vlandian villages get 10% bonus to production in castle-bound villages, Sturgains get 10% bonus grain production.
Are these bonuses based on the culture of the ruling kingdom, of the leader of the clan that owns it, or the village itself?
I would think it means that the player character being of Vlandian culture means all castle-bound villages I own anywhere on the map will get the bonus, but what raised the question for me is the way the Battanian veteran militia bonuses is worded - "Towns owned by Battanian rulers will have +20% chance of militias to spawn as veteran militias" rather than simply saying "Battanian towns" similar to how the other two are worded.
Thanks Bannerlords.
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