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What "wrong"-cultural armours do you guys wear when playing a different culture?

I know a lot of players don't stick to a monotone cultural getup when they play, but a lot of players probably do what I do; try to stick to culturally appropriate armours and weapons for the culture I am playing. I take this mentality with me to smithing as well, where I try to smith and use weapons that suit my characters culture appropriately. But I have some exceptions; I often use animal pelts for shoulder armour when playing as a Vlandian or Imperial. If I play as a Sturgian I may use some Khuzait armour. And if I play as a mercenary or Lord for a different cultural faction than my character is from, I may use a mix of regional armours and use my own culture for a weapon. Example; I played a Nord corsair mercenary for the Empire. I used gilded scale Imperial armour with gilded scale shoulderguards, golden pirate gauntlets and boots, and a brass Aserai helmet with a Nord one handed sword with gilded pummel and handguard. Anyone else give themselves similar cultural restrict...

How do culture bonuses applied to villages work?

For example: Vlandian villages get 10% bonus to production in castle-bound villages, Sturgains get 10% bonus grain production.

Are these bonuses based on the culture of the ruling kingdom, of the leader of the clan that owns it, or the village itself?

I would think it means that the player character being of Vlandian culture means all castle-bound villages I own anywhere on the map will get the bonus, but what raised the question for me is the way the Battanian veteran militia bonuses is worded - "Towns owned by Battanian rulers will have +20% chance of militias to spawn as veteran militias" rather than simply saying "Battanian towns" similar to how the other two are worded.

Thanks Bannerlords.

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