I know a lot of players don't stick to a monotone cultural getup when they play, but a lot of players probably do what I do; try to stick to culturally appropriate armours and weapons for the culture I am playing. I take this mentality with me to smithing as well, where I try to smith and use weapons that suit my characters culture appropriately. But I have some exceptions; I often use animal pelts for shoulder armour when playing as a Vlandian or Imperial. If I play as a Sturgian I may use some Khuzait armour. And if I play as a mercenary or Lord for a different cultural faction than my character is from, I may use a mix of regional armours and use my own culture for a weapon. Example; I played a Nord corsair mercenary for the Empire. I used gilded scale Imperial armour with gilded scale shoulderguards, golden pirate gauntlets and boots, and a brass Aserai helmet with a Nord one handed sword with gilded pummel and handguard. Anyone else give themselves similar cultural restrict...
If I edit the troops or add a new unit to the mod (especially in AWOIAF) using Morghs editor. Will it apply to my current playthrough/ saved games.
I am playing through AWOIAF Warband and I am on around day 250 and just started my own Kingdom. Now for the roleplay I want to create my own troop tree using Morghs editor but I am not sure will it apply to the my current playthrough or I have to start new game for these changes to apply. I also want to change the name of Bolton House Guard to my faction name. Would this work or I should to start again? Would appreciate the help.
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