I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
I've really been digging this mod but this quest has me kind of stumped. I'm I supposed to be tracking a group of lannisters near Hollow Hill or is it like a bandit hideout style quest? Because I don't see any of the nearby towns getting raided which the quest suggests so I'm just aimlessly wandering around looking for these guys. What constitutes "the vicinity" of hollow hill?
Submitted May 23, 2017 at 04:52AM by STiLL_bOoZiN http://ift.tt/2qc2tsY
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