I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
I'm in the last phase of winning fighting for the Rhodoks as a woman. As soon as I'm done with that I'm going to try and do a PT where I do the same but start my own faction. What are the basic things needed to even start? I'm personally thinking 100+ army, high persuasion, at least 20+ relationship with counts and such to get them to join my cause. Is that all that is needed?
Submitted September 22, 2017 at 07:50PM by Nissepelle http://ift.tt/2ywL9U7
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