I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
I teach high school world history. Talking about the Persian Empire this week, I mentioned that later dynasties ruled after the Achaemenids: first the Macedonians, then the Seleucids, and eventually, of course, the Sarranids. (I had meant to say Sassanian.)
Next unit, we'll talk about how Sanjar Khan united the Khergits and conquered Asia.
Submitted September 22, 2017 at 04:52PM by Dozus84 http://ift.tt/2hmvsLe
Comments
Post a Comment