I started by grinding my clan for like 20 in game years and just captured rebelling towns. After awhile I had a large chunk of the map sprawled out everywhere just under my clan. I found out that no kingdom can wage war on you if you’re a clan. So I basically just worked on my cities and made them generate a large daily income. It got to the point where I had kingdoms like Battania and Aserai down to a couple fiefs and surrounded. I would then wage war on them as a clan and win after a long war of attrition. Not being a kingdom means you have like 0 expenses so I had a ridiculous amount of denars like 30 million. I started a kingdom shortly after and have been buying vassals left and right as well as chewing through entire empires. It’s crazy how expensive running a kingdom is though. Even with that amount of money you will burn through a lot… Is this a good strategy or too long and painstaking? submitted by /u/SignificantThanks310 [link] [comments]
I’ve noticed a pattern in mods that expand on Calradia. I swear, every time, people turn the Rhodoks into a 14th-15th century faction, with brigandines, hounskull helmets, and much more plate, while the other factions remain fairly true to the 13th century (except the Nords of course.) I feel like this kinda destroys the aesthetic of the Rhodoks, who looked like they actually were a splinter faction of Swadia. What are your thoughts? Submitted November 30, 2017 at 05:22PM by WarmSlush http://ift.tt/2Aw7e9l