Just got back into the game agter the war sails expansion. And I am disappointed at the shallow level of fiplomacy still in the game. So many aded features and yet they could not add a truce mechanic...or even a way to influence nobles to change policy. Furthermore the changes they made are banal and redundant.. Explain to me why my "ALLY" Just deckared war on me after i PAID them 500k money to attack another faction. Keep in mind this was with 72 days remaining on the alliance. It makes the game feel like a hassle in the late stages...and at this point the only way to win is chopping heads submitted by /u/kingCagter24 [link] [comments]
I have had a problem were armies would start a siege wait a second then cancel it after that they would start it again.
The other similar problem is that armies would start a siege build stuff but never actually begin siege battle.
It has became very annoying as no kingdom would siege or expand including my own.
I do have a couple mods they are addonays troop changer (No idea if it is spelt correctly) butterlib, diplomacy, harmony, Mod config menu, UI extenderEX, calradian factions enhanced, custom battle, custom spawns, Improved garrisons, kaoses tweaks, Loot everyone, Loot lord, Open Source Armory,
Swadian armory, Vaegir armory and vlandian knight lances
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