Just got back into the game agter the war sails expansion. And I am disappointed at the shallow level of fiplomacy still in the game. So many aded features and yet they could not add a truce mechanic...or even a way to influence nobles to change policy. Furthermore the changes they made are banal and redundant.. Explain to me why my "ALLY" Just deckared war on me after i PAID them 500k money to attack another faction. Keep in mind this was with 72 days remaining on the alliance. It makes the game feel like a hassle in the late stages...and at this point the only way to win is chopping heads submitted by /u/kingCagter24 [link] [comments]
Just a quickie here.
Say I wanted to upgrade a smith of mine to an artisan smith instead of a practical one. That skill is a personal skill which halves the trade penalty for selling smithed weapons, whereas practical smithy would half their stamina spent smithing. Not the primary smith however, this smith is a smelt and refiner.
Do companion trade perks have any impact on when the party goes to sell weapons at market or is that only determined by player stats?
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