I started with the Aserai as a vassal and was given a good chunk of the Southern Empire as feifs being an empire culture character. I guess I got lucky but the Aserai decided to only fight the western empire for years and I took the time to get my trade up to the max to buy settlements which was a major pain. I was able to manipulate votes to go back to war with the south and took a few more towns and castles which were thankfully all voted to me somehow. By then I was making $30k+ a turn with a few million in the bank I left the Aserai and paid the $1 million for peace. Thanks to the Khuzait and Aserai for taking a few of the north, south, and some of the western empires fiefs, I’ve been able to buy up towns and castles for cheap. At this point I can just wait in town for income and keep buying them up until I can buy the whole world. I know this strategy has been around for a while but I haven’t tried it yet but it’s been pretty fun. submitted by /u/PassOnInTheWin...
Just a quickie here.
Say I wanted to upgrade a smith of mine to an artisan smith instead of a practical one. That skill is a personal skill which halves the trade penalty for selling smithed weapons, whereas practical smithy would half their stamina spent smithing. Not the primary smith however, this smith is a smelt and refiner.
Do companion trade perks have any impact on when the party goes to sell weapons at market or is that only determined by player stats?
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