Just got back into the game agter the war sails expansion. And I am disappointed at the shallow level of fiplomacy still in the game. So many aded features and yet they could not add a truce mechanic...or even a way to influence nobles to change policy. Furthermore the changes they made are banal and redundant.. Explain to me why my "ALLY" Just deckared war on me after i PAID them 500k money to attack another faction. Keep in mind this was with 72 days remaining on the alliance. It makes the game feel like a hassle in the late stages...and at this point the only way to win is chopping heads submitted by /u/kingCagter24 [link] [comments]
I was planning on roleplaying a real bas**rd mercenary clan. I would hire my roughly 80 horse archers to the highest bidder, switching sides whenever it suits me best. I would raid villages and caravans, hunt down peasants, and enagage with enemy lords only at very opportune moments. Ultimate goal would perhaps be a single castle as a home base of sorts. No vassalage, just mercenary contracts. Propably no companions and additional parties either.
I was wondering whether an extended mercenary career is viable or enjoyable in the current version? Can you impact the overall power relations and war outcomes by raiding isolated villages and attacking peasants and caravans? How would you go about grabbing a castle for yourself?
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