As of right now I’m an independent kingdom of just my clan holding most of the eastern empire towns and castles, 3 towns and 7 castles. I’ve run a campaign like this before, where I get filthy rich as “mercenary” owning towns then switch to a kingdom, but I’m curious if anyone else has thought on what I should do. My current thought it to start looking at what lords I want to turn from other kingdoms. I like the idea of distributing my fiefs to lords as incentive and also a cool way to control the layout of my kingdom. Let me know if you can think of any other creative, unique, and fun ways to go on from here. I’m playing on the unmodded xbox version so looking to keep it interesting. submitted by /u/WhiteLightning2002 [link] [comments]
I was planning on roleplaying a real bas**rd mercenary clan. I would hire my roughly 80 horse archers to the highest bidder, switching sides whenever it suits me best. I would raid villages and caravans, hunt down peasants, and enagage with enemy lords only at very opportune moments. Ultimate goal would perhaps be a single castle as a home base of sorts. No vassalage, just mercenary contracts. Propably no companions and additional parties either.
I was wondering whether an extended mercenary career is viable or enjoyable in the current version? Can you impact the overall power relations and war outcomes by raiding isolated villages and attacking peasants and caravans? How would you go about grabbing a castle for yourself?
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