Just got back into the game agter the war sails expansion. And I am disappointed at the shallow level of fiplomacy still in the game. So many aded features and yet they could not add a truce mechanic...or even a way to influence nobles to change policy. Furthermore the changes they made are banal and redundant.. Explain to me why my "ALLY" Just deckared war on me after i PAID them 500k money to attack another faction. Keep in mind this was with 72 days remaining on the alliance. It makes the game feel like a hassle in the late stages...and at this point the only way to win is chopping heads submitted by /u/kingCagter24 [link] [comments]
I have been wondering:
Is holding land as a minor faction (without being in a kingdom at all, be it as vassal or king) an intended gameplay feature?
It has one major advantage: Nobody will decleare war ON you, but you can still attack others and later make peace. So war is entirely on your own terms. (Maybe this is an oversight and will get patched?)
But there are also drawbacks compared to being a proper kingdom, that somewhat balance it out:
- no policies
- no armies
- no recruitment of additional clans (you can still have your own clan parties though)
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