Skip to main content

How do you manage your land / sea troops, if you're not playing Nords?

I'm curious about how to manage two separate parties. Obviously, you can just stuff your regular land troops on ships and call it a day. However, I wonder if it would make sense to leave a bunch of sea troops garrisoned in a coastal city and swap your land army with your mariners when you need to go and do some sailing. How do you play? Do you have two separate parties? Do you run around with a mix of mariners and land troops? Do you commit to just one playstyle? Have you tried any mod that work well to improve this particular aspect of the game? submitted by /u/Astartae [link] [comments]

Want free stuff? Trick notables into giving it to you.

I love doing BanditLord / Iron-price (buy nothing) campaign runs. And while taking things by force is certainly possible, sometimes it can be more fun to trick poor saps into parting with their valuables without violence. And even better if they actually leave the exchange not being angry with you!

There are a number of quests that offer such an opportunity. The general rule is this: if you take a quest from a notable, but then later your faction declares war against that faction (or vice versa) the quest is voided without a reputation impact, and you get to keep whatever was given to you. Well as a mercenary clan, you are free to join and exit factions at will, meaning you can accept a quest, then contract with whatever faction they are at war with, thereby voiding the quest. Certain quests provide a benefit to doing so:

  • The Art of the Trade. Just like simply not returning to give the notable their cut of the proceeds, you get to keep the consignment items. Great source of free food for your army, or free mounts to help keep your party's speed up.
  • Deliver the Herd. Again, another great source of food (pigs, cows, sheep) or pack animals.
  • Train the Troops. When the quest is voided, any unpromoted Borrowed Troops become T1 recruits of the original faction, and any promoted Veteran Borrow Troops become T2 noble recruits of the original faction. Great way to grab no cost mounted troops, but do bear in mind you're giving up the ~$400/troop that completing the quest would actually yield.
  • Artisans Can't Sell Products. Not as rewarding generally, but you can get free trade goods out of the scam.

For some of the quests, it is obviously more profitable to complete the quest than to steal a few sheep or T2 troops. But it is a handy trick to remember if you need certain things and don't want to pay for them.

Food for thought for other alternative quest completing:

  • Caravan Ambush & Escort Caravan quests, you can ride ahead and engage the raider party directly, rather than wait for the caravan to get ambushed. This allows you to net all the battle loot for yourself. Mounted Ransackers & Mounted Pillagers are fairly terrible troops, but they loot drop quite a few low-level mounts for your party's needs, and as prisoners they sell for quite high since they are mounted (especially to mining villages as laborers for quests).
  • Extortion by Deserters. Same deal, if your party is fast enough, you can exit the village and engage the bandits by yourself rather than fight in the village with the headman's troops supporting you. This ensures you get 100% of the loot, and the high value (for early game) prisoners of T3 cavalry that many of the quests will offer.
  • Landowner Needs Access. Generally if you speak to the hostile party before they engage with your quest party, they'll just grumble and disperse. But if you let them battle the quest party, you can let them slaughter the few peasants you were meant to escort, and then kill them all yourself. Typically the last 1-2 will flee, allowing you to capture some peasants if you want. They make great $1/day troops if you're planning to do all the fighting yourself and just need cheap bodies to manage prisoners, help herd animals, carry trade goods, etc.
submitted by /u/Odd-Wheel5315
[link] [comments]

Comments

Popular posts from this blog

Help with the Subreddit's new Guide! Guide is in the Description and Link in the Comments⬇️

So I got the go-ahead to write a guide for the Mods to post and pin on top of the sub and while my 3000+ hours of Bannerlord and wide experience with speedrunning this quest covers a lot, I am sure that I might have missed some neat tips and tricks. Please also tell if there if something that needs closer clarification with more text or an image. The Bannerlord's Guide to Unite the Empire Written by Octavian_Exumbra So you want to unite the Calradian Empire? Well, my child, this is no simple matter. Many great rulers have attempted to Unite the quarrelling descendants of Calradios the Great under one cause and most have failed, so steel yourself great warrior for today you... I'm just messing with you. It's actually a fairly simple process, so let's just dive right into it. New Campaign: Starting off, we're picking Empire culture. When it comes to skills, you have more liberty, but if we want to do this as effectively as possible then we're mainly focusi...

Detailed Mariner Unit Analysis/Tier List for Campaign

TL;DR Tier List. These are my personal notes and I acknowledge it is just my opinion, just posted to hopefully help others S: Imperial Naute A: Battanian Skipari, Vlandian Nauta, Nord Huscarl, B: Sturgian Reaver, Nord Berserkr, Aserai Bahriyyah, C: Corsair Chief, Nord Skjaldbrestir, Nord Chosen of the Sky-God, Sea Raider Chief D: Various Convoy Guards, Nord Ulfhedinn, F: Nord Youngling Testing is done in actual campaign as well as using custom battles and the Retinue mod to look directly at stats/equipment. General Observations: Shields are required, otherwise you get shredded by ranged attacks. Skills and ship upgrades can boost shield health massively, with some like the Nord Decorated Shield crossing 2,000 hp! I've seen Huscarls with 20+ Javelins in their unbroken shield at the end of a battle. You can assume the high tier shields will not break in battle, meaning a single high damage hit creeping through is the best means of ranged attack rather than quantity. For ra...

Prophecy of Pendor - Early Game Guide

I love PoP and think it's the best thing since Sliced Person, but the early game is bloody brutal, especially if you're used to kicking ass and taking names in M&B vanilla. So I wanted to write an early game guide to share my experience and hopefully help someone else get into the mod without as much agony as I (and many others) experienced. Character Creation - Questions When you start character creation, the game hits you with a bunch of background story questions. My advice is to answer these however you like, building the backstory for your character that interests you and helps get you into the story. However , these questions have serious impacts on the game, most critically whether you can create Knights of the Griffon chapters with just money, and something called the Rumor Interval which sounds irrelevant but is the most important thing ever . For a deep read on the subject see the wiki https://pop3.fandom.com/wiki/Character_Creation Or for a quick "Just...