I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
| This was one of my latest Bannerlord siege battles. The Vlandians held the city for a while, but once the black-gold army pushed through the walls, the fight turned into a full close-quarters assault. I also tested one of the new special horses I’ve been working on during this battle. It looked so good in-game that I ended up riding it without a saddle. [link] [comments] |
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