I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
I noticed that the only reason my 300 fian champions can beat 1000+ imperial armies suffering very few losses is that the AI breaks the lines and charges you in loose formation leaving every side open to arrows.
I'm playing bannerlord difficulty and I think fians would win anyway even if the imperials would move in shield wall but I would be suffering far more losses - at the actual point they lose half of their infantry before the melee impact.
It's fun enough because I don't have to raise an army and I can solo everyone but I wish they fix this
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