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So what's the point of alleys now that sneaking missions exist?

I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]

I am so fed up with this late game bullshit.

Not the first post on this topic, but I have over 40 vlandian lords in my dungeons, and my vassals undoubtedly have plently too. I just destroyed four 1000 doomstacks in a row, but oops! looks like fifty familys are sending out their daughters with no combat experience at all to siege a castle with highly trained troops that materialized out of thin air.

yes, i know about beheading, but I am playing the good guy this time, so i have level two honor, generosity, and level one of every other positive trait.

So what the actual fuck am I supposed to do about this? Win battle after battle till my dungeons are completely full, until fifteen clans suddenly have fourty long lost cousin's grandma's dog's caretakers that have the ability to summon troops from the dead?

I am begging you taleworlds, please for the fucking love of god make it so you can be the good guy and also still retain your sanity.

submitted by /u/Unlucky-Bus-3024
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