I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
With Banner Kings being discontinued, and not finding a mod set in the our world's classical historical time period, I am searching for something spicy. I've already seen the one set in Ancient, pre Imperial, Calradian era. As mentioned, I am looking at similar but with it being set along the coasts of Mediterranean basin, possibly including the Levant and Mesopotamia. It could also begin in any period around the Bronze Ages to Early Iron Ages.
Hope this sets the mark. Happy to read any of your recommendations! Thank you in advance.
P.S: Not interested in Warhammer or any of the other full fantasy modifications, although tLoTR and something post apocalyptic could be an exemption.
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