I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
Im on the latest version of warsails on PS5. About to do a new playthrough and wondering if the prisoners escaping at sea has been patched, even when you have perk buffs reducing escape? Dont want to heavily invest in Cunning if it hasnt.
Does anyone have a link for a skills / attribute builder? I want to play around with what skills and attributes I can allocate to a character if they are level 30 for example?
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