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So what's the point of alleys now that sneaking missions exist?

I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]

I Tested My New Warhorse and Banner Colors in a Full Field Battle

I Tested My New Warhorse and Banner Colors in a Full Field Battle

I tested my new warhorse and banner colors in a full open-field Bannerlord battle.

No siege walls this time, no bridge trap, no narrow gate fight. Just cavalry movement, infantry pressure, arrows flying, and the army colors standing out across the battlefield.

The new horse made the whole battle feel more personal, especially with the banner colors matching the army’s visual style.

Do you care about matching horse, armor, and banner colors in Bannerlord, or do you only focus on stats and tactics?

submitted by /u/ShieldwallWalker
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