I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
Now to give them credit, in defensive sieges their archers usually put in work with 25-100 kills before you can get to the ramparts, but i mean wholeheartedly otherwise they're complete garbo, a pole arm or decent 2h sword /axe and you can beat an army of 1500 with 400 dudes just by chopping the hats off of their ridiculous horse archers, even khans guards in my experience are getting decimated on the battlefield
[link] [comments]
Comments
Post a Comment