Skip to main content

Those don't look like "Plains" to me.

So, I end up loading into a fight after reading the Auto Resolve where it says that the battle location takes place in the "Plains" as well as looking visually at where im located on the map with not a single tree in sight around me, and then i get a marsh surrounded by trees. Begs another question, if I would have auto resolved, would it have auto'd on that map I loaded into or would it have auto'd with a Plains modifier to cavalry/horse archer troops? submitted by /u/tjburke93123 [link] [comments]

What makes games like Battle Brothers great and how it could be added to MB (bannerlord?)

Im currently in love with Battle Brothers much the same way that I once was with MB. The only reason why I think I like MB better as a whole is scale.

But what games like battle brothers and x-com trade in exhange of scale is having developed characters that build their story in your party as they fight and survive encounters.

MB kind of tried this in a half ass way with the heros but the key thing is that they didnt die and didnt have any special ability or trait that they could earn aside from the normal stuff.

Itd be nice if throughout the world there were special units that both the player and AI could recruit. Make them stronger and special in some way. Maybe have a hierarchy system for your army so that these guys could command troops of their own and be a sort of general under you.

And for the love of butter dont make them immortal. It takes all the weight of it if your cool special unit can NEVER die, you dont really get attached.

Disclaimer: I dont follow dev blogs closely so I dont know if anything like this has been announced...



Submitted April 24, 2017 at 03:54AM by HarryHayes http://ift.tt/2pVduiH

Comments

Popular posts from this blog

TaleWorlds Forums

Back when Bannerlord was announced, I vaguely remember that, in the announcement thread, people were discussing the choice of the title "Bannerlord." Does anyone else remember that? It was a useless topic to discuss, but I kept coming back because I was so hyped about the game and was hoping for more information about it. Submitted December 23, 2018 at 06:27AM by Genghis-Swan http://bit.ly/2PXSwvf

Dickplomacy Reloaded!

Hello everyone! :D I just made a mod, it's called Dickplomacy Reloaded. Basically it adds the functionality that you would find in normal mods, such as Dynamic Troop Trees, Custom Troop Trees, Freelancer, Tournament Play Enhancements, Single Screen Character Creation, and Rubiks World Map into Dickplomacy. ^-^ It also doesn't require WSE, but you still need the older (exe) version of Warband that comes with Dickplomacy. (Though I haven't tested it with the newest version of Warband so it might work.) Also, if you do decide to download it, please ignore (DO NOT USE) the "content options" folder, it is legacy, and the mod is compiled from source with all features. (This mod includes source btw) https://www.nexusmods.com/mbwarband/mods/6243/?tab=description Also, I am hoping to support it in the future, i.e through content updates and bug fixes. I hope everyone likes it!! :D Submitted August 11, 2018 at 09:48PM by amazing_lily https://ift.tt/2KMd9rK

Old Realms mod crash

Hi everyone I've been trying to get the Old Realms mod to work the last couple of hours. I changed my bannerlord patch to match mod (1.6.2). Everytime I try to boot it up, it reaches the "Old Realms" loading screen for a couple of seconds, then crashes.. I really want to get this to work, anybody who can help? :D Submitted October 09, 2021 at 10:45AM by molly1111 https://ift.tt/30b37xX