I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
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In my current playthrough (1.6.4 beta then 1.6.4 proper), a pleasant surprise is that I started to collect rare mounts. One thing I did differently this time is to level the scout all the way. At the level 175, there's this perk beast whisperer, which claims to have 5% daily chance of finding mount. Either that, or I got the rare mounts from battle loots (no loots related mods installed). Not quite sure. Can anyone confirm it? [link] [comments] |
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