Just got back into the game agter the war sails expansion. And I am disappointed at the shallow level of fiplomacy still in the game. So many aded features and yet they could not add a truce mechanic...or even a way to influence nobles to change policy. Furthermore the changes they made are banal and redundant.. Explain to me why my "ALLY" Just deckared war on me after i PAID them 500k money to attack another faction. Keep in mind this was with 72 days remaining on the alliance. It makes the game feel like a hassle in the late stages...and at this point the only way to win is chopping heads submitted by /u/kingCagter24 [link] [comments]
I personally miss a mod named Hegemony.
It was a mod that was in the beta version of original M&B that was a full conversion mod. It contained different strategies that you needed to use based on the faction you had. Different factions had different type of towns, gear was all done up to the style of 268 BC or so, map was done (Ireland - East India) It reminded me a LOT like Rome: Total War but you ran as a single person.
https://www.moddb.com/mods/hegemony-268-bc
What was/is your favorite?
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