Hi all!! A few weeks ago I asked here how you wanted your infantry to fight ( old post ). The top answer by far was "make them hold the line", so that's what I built. It was called Better Infantry AI back then, now it's Hold the Line , and it's out as a beta. Available in Nexus Mods. What it does: No more moshpit: soldiers keep their place in the line and step in and back a little instead of turning into one big blob. AI formations that make contact switch to a charge, so both sides fight the same way. Shields in the front rank: shield and spear first, then other shields, then spears and pikes, then everyone else. Works in shield walls too. No more falxmen eating javelins and arrows in the front while the shield guys wait in the back. Rear ranks fight with spears: the second rank thrusts past the guy in front instead of hitting their back and getting stunned. AI spearmen also keep the spear out more instead of always pulling the sidearm. Deep format...
Is there a way to limit a lord's ability to magically sprout a hundred men immediately upon being ransomed?
This is getting ridiculous. I can't hold them without receiving an honor penalty once they get ransomed, but they just zerg my castle and town to the point that I can't do anything but defend against them.
Submitted April 21, 2017 at 09:30PM by The_Real_Chomp_Chomp http://ift.tt/2p1oyuE
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