I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
Welcome to Mod Monday! In the comments of this post, a list of mods that have been created or updated in the past week can be found. This list is currently restricted to just those posted on Nexus Mods, but we plan to expand this to include other websites (such as ModDB) and the Steam workshop as well. This week there are 13 new mods that have been published and 37 mods have been updated.
If you have created or updated a mod, note that you do not need to ask us to include it in the list, it is automatically compiled. If you published your mod on Nexus in the past week and can't find it here however, contact /u/MitchPTI and he'll have a look into why that might be.
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