I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
Score one for the Empire!
Thank you all for coming out to our third mod night.
We played Bear Force II, and it is reported that people had fun. We had snowy trench warfare on Hoth, brutal Jedi battles on Geonosis, and furry Wookie fights on Kashyyyk!
We hope you can all make it to the next Calradic Campaign, as well as the next mod night!
Submitted October 21, 2017 at 05:35PM by Zippollini http://ift.tt/2yEX2bg
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